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Mods are free and open source but if you want to show your appreciation you can.
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If you want the Civ selection screen to be updated too then you need to alter the file MOARUniqueUnitsConfigUserSettings.sql to reflect which units you have enabled/disabled in MOARUniqueUnitsUserSettings.sql. If it is 0 (zero) then the unit is disabled. The number 1 after the unit name means that this unit is enabled.
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In the above SQL files you'll see a bunch of lines like this top: INSERT INTO EnabledUniqueUnits (CivilizationType, Type, Enabled, DefaultReplaces, DefaultUpgrade, UnitAiBaseUnit) VALUES ('CIVILIZATION_AMERICA','UNIT_AMERICAN_AH64_APACHE', 1, 'UNIT_HELICOPTER', NULL, 'UNIT_HELICOPTER') To enable them you can alter the Enabled flags in MOARUniqueUnitsUserSettings.sql and MOARUniqueUnitsConfigUserSettings.sql. You can disable all the units that are switched off by default using the Steel & Thunder: Everything Enabled mod: These units are included with Steel & Thunder: Unique Units but are disabled by default. The precursor to this mod, Moar Units, added two addtional Unique Units per Civilization. Sekarang klik menu 7-Zip yang ada di sebelah Kanan Menu System. Templar (Eleanor of Aquitaine, England/France) WinRAR vs WinZip vs 7-Zip Lets really see how good they are by comparing them with each. Ship of the Line (England) - Sea Dog removed I wasn't aware that Odyssey supported Ambient Occlusion.The additional Unique Units are as follows: Here they are for anyone that may need them. While I was at it, I dug through some old folders and found some reference images I compiled back when I made the models. Updated for New Frontier Pass & Final Patch (Portugal, Vietnam, Babylon, Byzantium, Gaul, Ethiopia, Maya, Gran Colombia) Steel and Thunder: Unique Units adds one additional Unique Unit to every Civilization including all DLC, Rise & Fall, Gathering Storm and New Frontier Pass Civilizations. I also recompiled the models with MDLEdit and included them as an additional extra, so that should hopefully prevent any UV mangling like ye olde MDLOps was want to do. You'd be best off using something like GMax or the Model Viewer to preview your texture as you go, if you are working directly in something like PS or Gimp. Note that the helmet texture is "upside down" relatively speaking, so you may find it easier when working to rotate it 180 degrees (just don't forget to rotate it back before exporting). That should also give you something to work with. If you re-download the archive, I have added a quick AO bake which you can overlay on top of the diffuse to give you some depth.
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